Github

s&box is now open source under MIT license, you can get it on GitHub and build the engine however you want.

Obviously this isn’t the Source 2 code, that’s up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more…

What this means is you can view, modify, copy any of our code to help improve s&box with pull requests, or maintain your own fork for your standalone games, or even just take the code for your own engine.

It might seem odd from a business perspective to make an engine and give it away for free with no royalties and to give all the code away under open source. But we’re a bunch of nerds that love what we’re creating, we want everyone to use it in whatever way they want, we want to provide opportunities.

Open source is great for the game dev ecosystem, engines like Godot are awesome, we should have more of it because everyone wins.

  • thingsiplay@beehaw.org
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    1 hour ago

    I don’t trust this company, as they hate Linux. Wouldn’t use their engine if I target Linux, as we don’t know how they will support it in the future. I am not against open sourcing it, that’s not my issue. In fact I applaud it. But can’t trust them. Anyone supporting this project will help making their games better, who do not give a shit about Linux support.

    Is there any technical reason to use s&box engine over any other Open Source engine? I ask that from a gamer perspective and don’t know all the differences.

    • Midnitte@beehaw.org
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      13 minutes ago

      It is sort of hilarious that they open sourced the engine but refuse to support an open source OS.

    • Gamma@beehaw.org
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      53 minutes ago

      It has a lot of useful tooling built in, it’s pretty much Garry’s Mod 2 that feels less like a bunch of tools stapled together.

      But I don’t really see it getting widespread adoption, I think the internet has mostly consolidated around Fortnite and Roblox for the types of experiences gmod fostered, but I’d love to be proven wrong. It could be a boon for the recent short dev-cycle multiplayer games