But is all the code out there even worth putting in the effort?
I could go around fiddling with so/dll’s and ELF files to modify a game’s code, like a lot of modders end up doing, for games without modding support. But what would be the value of it unless I like the game enough to do so?
Probably not, but my point is that making something closed source isn’t necessarily going to protect it from - taking from comment above - commercial competitors.
There’s this adagium that all source code is open to anyone with a reverse engineering tool. and some knowledge of assembly, and it is very true.
But is all the code out there even worth putting in the effort?
I could go around fiddling with so/dll’s and ELF files to modify a game’s code, like a lot of modders end up doing, for games without modding support. But what would be the value of it unless I like the game enough to do so?
Probably not, but my point is that making something closed source isn’t necessarily going to protect it from - taking from comment above - commercial competitors.
Yeah I get your point now.
If the thing is indeed ingenuous enough, then the competitor can simply pay for reverse engineering.