I remember a blog post about about how WYSIWYG editors should be called “what you see doesn’t prepare you for the eldritch horrors that lurk below the surface” editors.
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Its interesting to note that the Samaritans still exist today.
drosophila@lemmy.blahaj.zoneto
Mildly Infuriating@lemmy.world•apparently, the T button dosent exist for some peopleEnglish
515·1 day agoIn my opinion a single weird person doesn’t warrant an entire complaint post with 100+ comments of discussion (which, yes, I know I am adding to).
drosophila@lemmy.blahaj.zoneto
Technology@lemmy.world•Peter Thiel dumps entire Nvidia stake, slashes Tesla holdings amid bubble fearsEnglish
5·3 days agoIts not just SEO, they intentionally made Search worse.
drosophila@lemmy.blahaj.zoneto
Technology@lemmy.world•Peter Thiel dumps entire Nvidia stake, slashes Tesla holdings amid bubble fearsEnglish
13·3 days agoIsn’t this an interesting property of market economies?
Software and silicon chip manufacturing has literally nothing to do with food production and yet a ‘disaster’ (I.E. going back to the status quo as of a few years ago) in that industry will affect your ability to eat. Nothing has happened to the farmers or their fields, or to the logistics system that moves food from one place to another, and yet somehow things suddenly can’t find their way from where they are produced to where they are needed.
Remember, this is supposed to be the most efficient way to allocate resources.
drosophila@lemmy.blahaj.zoneto
Lemmy Shitpost@lemmy.world•Stop stressing my GPU and start hiring artistsEnglish
2·5 days agoThe Neverhood literally consists of photographs, it is as photorealistic as it is possible to be, and yet it has a very strong art direction. More modern titles like The Midnight Walk, Keeper, and Felt That Boxing are similar, though they are actually rendered rather than consisting of photographs and video. On the other side of the coin there are some visual effects that are quite abstracted from real life, but are also very GPU intensive, showing that just because an image doesn’t look like a photo doesn’t mean that its necessarily easy to render (note, that video is a human authored algorithm, not AI, though they do compare it to AI video generation).
I used to have the same opinion that you express, but I think this was only ever really true in practice during the brown era, and not before or after. In fact some games like Thief 1&2, Half Life 1&2, and the Chronicles of Riddick were trying to be as photorealistic as possible at the time of their release, but are now pretty commonly praised for their “stylization” today. For example, the deep blacks and stark contrast of stencil shadows vs what you get with more modern lighting. I am reminded of a Brian Eno quote:
Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided.
We are even seeing some nostalgia now for the pissfilter era, though that’s not an enthusiasm that I share. I suspect that we will eventually see TAA ghosting and ray tracing artifacts, that are currently much hated, be recreated in a controlled way as a stylistic choice. In particular I think that Control will eventually be praised for the way that it basically incorporated ray tracing artifacts into its art style, by using sparkly mineral walls and a dreamlike atmosphere.


If other people are doing your work for you then it sounds like you’re not working full time.