• sp3ctr4l@lemmy.dbzer0.com
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    19 hours ago

    Art is conveying what you intend to convey, through constraints, bound by limitations.

    The cleverness, the beauty… is not in disregarding those limitations, those handicaps.

    It is in accepting them, and finding a way to do the job anyway.

    • rumba@lemmy.zip
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      4 hours ago

      They literally nauseate me. I would assume that wasn’t the intent, but to each their own.

      • sp3ctr4l@lemmy.dbzer0.com
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        3 hours ago

        Hrm, I was thinking more about well choreographed fight scenes than modern frantic pacing.

        I … kind of lost my own train of thought and didn’t really directly reply sensibly to your comment, sorry.

        I went off into how a bunch (not all, but a good deal) of modern fight choreography has basically been ruined by both the fighters and the camera being able to be fully digital… and forgot to write that part, lol.

        Whole lotta stuff is a comic book fights now, uses cartoon logic, isn’t visceral and technical, isn’t compelling if you’ve ever been in a real fight.


        … anyway, the modern frantic pacing of everything is done basically because a rapid, jarring scene transition catches your eyes when you, who have a negative attention span due to brainrot, are about to look away.

        So, in one sense, they are achieving their goal, keeping the attention of those with no ability to focus… but in another way… there is no meaning they wish to convey.

        There’s no real message to slop.

        But when you firehose it very fast, in high volumes and vibrant colors… well it does hold a lot of people’s attention very well.


        So, given my previous definition of art, and hyperfrantic pacing for a dumb story full of plot holes, that move so fast you can’t keep up with them visually or conceptually… where that is the point, to be a slop-hose of meaninglessness?

        I think I would call that Anti-Art.

        Worse than ‘bad’ art. It is its antithesis.